[Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108)
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On Sun, Dec 09, 2001 at 03:28:17AM -0800, Gregory Berkolaiko wrote:
> It is now possible to have warmap-per-city in the AI. Even if all
> warmaps are refreshed every turn (unnecessary, but happens now), it will
> still save some time (but not memory).
>
> G.
If the memory overhead is serious, perhaps the use of this should be
controlled by a -save-memory command line / compile time option.
All-AI games can generate 1000+ cities within seconds.
--
Reinier
- [Freeciv-Dev] Changing interface for generate_warmap (PR#1108), Gregory Berkolaiko, 2001/12/09
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108),
Reinier Post <=
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Raimar Falke, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Gregory Berkolaiko, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Jason Short, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Raimar Falke, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Gregory Berkolaiko, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Raimar Falke, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Gregory Berkolaiko, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Raimar Falke, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Gregory Berkolaiko, 2001/12/13
- [Freeciv-Dev] Re: Changing interface for generate_warmap (PR#1108), Raimar Falke, 2001/12/13
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