[Freeciv-Dev] Re: XML
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now i have to throw in my two cents...
On Friday 07 December 2001 06:44 am, Petr Baudis wrote:
> Dear diary, on Thu, Dec 06, 2001 at 11:37:01PM CET, I got a letter,
> where "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> told me, that...
>
> > I've done a bit XML and XSLT (XML transformations) for my employer, and I
> > agree that it is extremely verbose for what it does, _but_ I also think
> > that freeciv would be much better off with XML than any arcane flex/bison
> > or homebrewed solution.
>
> What's arcane on flex/bison? :)
see: ACM Crossroads: Why Bison is Becoming Extinct
http://www.acm.org/crossroads/xrds7-5/bison.html
> Learning? Well, I already made parsers for C-like formats and it should be
> relatively easy to reuse them in FreeCiv. I will give them if someone will
> want them, as I'm myself interested rather in AI for now.
>
> > It is also the most
> > multiplatform solution there is.
>
> Hmm, flex/bison is pretty portable :).
flex and bison actually have interoperability issues with lex/yacc that can
make porting to non-GNU systems a little tougher. see the flex/bison man page
and texinfo for incompatibilities... actually, on a side note flex isn't even
GNU or being actively maintained. i don't know about bison.
> > Things you can do with the rulesets with XSLT off the top of my head:
> > - automagically create documentation for modpacks
> > - automagically create tech trees from modpacks
>
> Easy with scripts or wrappers for parser.
pretty much... all this automagical stuff is still going to mean using an
alternate backend for something - either DOM or a parser.
> > - edit them in Emacs and other XML editors with validation
>
> Well, you have a validation in the parser itself. And you can make
> syntax file which can easily act as validator (at least in vim, no clue
> about other editors like emacs).
you could build a mode for (x)emacs. i don't think it would be too hard, but
i really wouldn't know since i've never done it before.
> > - run syntax validation tools on any platform or through a web page
>
> Any point in that? :)
good question.
both cases have their weak points. xml isn't very expressive and it's not
really mean to be. writing your own parser will provide a more specialized
language but is going to be a pain in the ass - regardless of how easy it is
or how much experience anybody has.
that's it... that's my two cents. end result: i'd use xml before i'd write my
own language, but if i needed something a little more functional, i'd
investigate embeddedable scripting languages (tcl, et. al).
andy
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), (continued)
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), Petr Baudis, 2001/12/06
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), Jules Bean, 2001/12/06
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), Petr Baudis, 2001/12/06
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), Reinier Post, 2001/12/08
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), Reinier Post, 2001/12/08
- [Freeciv-Dev] Re: do you really want to work on the ~ (was: registry), Reinier Post, 2001/12/08
- [Freeciv-Dev] XML, Per I. Mathisen, 2001/12/06
- [Freeciv-Dev] Re: XML, Raimar Falke, 2001/12/07
- [Freeciv-Dev] Re: XML, Daniel Sjölie, 2001/12/07
- [Freeciv-Dev] Re: XML, Petr Baudis, 2001/12/07
- [Freeciv-Dev] Re: XML,
Andrew Sutton <=
- [Freeciv-Dev] Re: XML, Vasco Alexandre Da Silva Costa, 2001/12/07
- [Freeciv-Dev] Re: XML, Petr Baudis, 2001/12/07
- [Freeciv-Dev] Re: XML (OT), Andrew Sutton, 2001/12/07
- [Freeciv-Dev] Re: XML (OT), Petr Baudis, 2001/12/07
[Freeciv-Dev] Re: registry, Raimar Falke, 2001/12/05
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