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[Freeciv-Dev] Re: curiosity
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To: Andrew Sutton <ansutton@xxxxxxx>
Cc: rf13@xxxxxxxxxxxxxxxxxxxxxx, Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>, Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: curiosity
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Sun, 2 Dec 2001 09:07:49 +0100

> > Well not solid, but: I dislike C++. I don't want to start a holy war
> > on this. It just means that you have to define such fundamental
> > decision very early.
I agree. I dislike C++ too.

> point  taken ;) for some reason alot of people don't like c++ - or OO at all
> for that matter. i was that way for a while too, until i was forced to do c++
> dev at work. now i love it. it's just a great, powerful language - and it's
> easy to design for :)
Well, I just don't see any huge benefit in it.  Why C++ objects? What's wrong
on C objects? Inheritance? You can do it in C too. Templates are bloating and
discouraged anyway. So only benefit is even more bloated and unreadable and
messy code, we don't have enough of it already?

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
  "A common mistake that people make, when trying to design
   something completely foolproof is to underestimate the
   ingenuity of complete fools."
     -- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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