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[Freeciv-Dev] curiosity

[Freeciv-Dev] curiosity

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] curiosity
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Fri, 30 Nov 2001 11:35:33 -0500

in my opinion freeciv1.x has reached a point of maturity where the only thing 
left seems to be features, bugfixes and some minor extensions.

is there any interest in starting a 2.0 development branch?

i think there's alot to be learned from the successes and shortcomings of the 
current implementation, that would do well to influence the development of a 
new system - specifically, a much more flexible core. actually, i'd kind of 
like to rebuild the server as a micorkernel, allowing the development of 
modules to implement specific gaming elements. rulesets would choose gaming 
elements to use and mix and match various properties, defining the tech tree, 
unit capabilities, etc, and various algorithms to use.

i'd also like to improve and generalize the network protocol to make it 
something more like a traditional API instead of a series of sends and gets.

in short, there's alot that could be done with freeciv, but i think it's too 
hard to re-integrate back into the original code thru a series of patches so 
maybe its time to start over.

any takers?


p.s. i'd really like the blessing of the current maintainers because they 
know the system considerably better than i do and have a pretty good idea how 
the game is built and would most likely be invaluable in influencing the 
direction of a second version (despite current disagreements :). i think this 
could be done with a 2.0 development branch and about 10 core developers with 
write access to the cvs repository.

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