[Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O
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Tony Stuckey wrote:
On Fri, Nov 23, 2001 at 02:05:56AM +0500, Jason Short wrote:
- Link to the blurb or feedback mechanism from all over. For instance, a
beginning player will probably look at the status icons (the
unintelligible ones on the left side of the screen), and think to
themselves, "There's no way to figure out what these do". When the user
thinks that, there should be a button somewhere on the screen that they'll
immediately think to click to submit feedback telling developers of this
problem.
Aren't tooltips the normal answer to this problem?
Tooltips will correct the problem in this case - once we know the
problem is there, and someone gets around to fixing it. The real
problem is that with little feedback from new players, problems like
this can go unrecognized for a long time (and even after they're
recognized, it can take a long time for an improvement to manifest itself).
Or, to put it another way, if freeciv-dev got complaints about this
particular problem more regularly, I think it would have been fixed already.
jason
- [Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O'Reilly Network), (continued)
[Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O'Reilly Network), Greg Wooledge, 2001/11/23
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- [Freeciv-Dev] Re: freeciv feedback (was: Nice article about Freeciv in O'Reilly Network),
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