[Freeciv-Dev] Re: sound and music
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Nov 25, 2001 at 05:18:12PM -0500, gij wrote:
> I saw the O'Reilly article and read that there is no music or
> sound for freeciv. I then went to your website,
> http://www.freeciv.org/sounds/, and read what was there. It
> isn't at all clear to me if the list on the right is needed or
> already implemented. It doesn't say anything about music.
>
> I've got experience with tracked music, mainly Buzz
> (www.buzzmachines.org) and xm, though none doing soundtracks
> or sound design specifically. It makes sense to use tracked music
> because of it's small size, but I'm not adverse to using mp3 or
> whatever.
>
> I'm not sure where to go from here. Is there an email list?
This is the correct list ;)
IMHO we have to separate:
- short clips which are associated with a unit type, a city
improvement, a wonder or some action like mine building
- background music
To be honest I have no idea what sounds are in
ftp://ftp.freeciv.org/freeciv/contrib/sounds. We should have cleaned
this up before the article was published.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
|
|