Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: eastern/western edge of the world
Home

[Freeciv-Dev] Re: eastern/western edge of the world

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, David Koronczay <fu@xxxxxxxxxxxx>, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: eastern/western edge of the world
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: Sun, 11 Nov 2001 21:07:40 +0000

On Wed, 7 Nov 2001, dspeyer@xxxxxxxxxxx wrote:
> On Wed, 7 Nov 2001, Reinier Post wrote:
> 
>> On Wed, Nov 07, 2001 at 10:05:06AM +0100, David Koronczay wrote:
>> > 
>> > Hi!
>> > 
>> >  Could it be implemented that some map could have edges on the
>> >  eastern & western end of them that you can't cross, just like
>> >  the southern/northern end? It would be useful for scenarios
>> >  smaller than the whole earth.  So you couldn't reach Ireland by
>> >  sailing eastward from Britain or reach Spain by going east from
>> >  Turkey.
>> 
>> Read the list for a while and you'll notice that over half of its
>> volume has been devoted to this issue lately.
> 
> A lot of traffic's been devoted to topology, but this might be
> better implemented as a terrain type (infinite void -- 0,0,0 -- no
> units can move onto it).  That would allow for very interesting
> shapes, all within the existing topology.

That's a good idea, but it's easier to just not wrap.  But if you wish
to play on an ellipse as Jason has proposed, I think this would be a
better way to implement it.

-- 
Big Gaute                               http://www.srcf.ucam.org/~gs234/
An air of FRENCH FRIES permeates my nostrils!!


[Prev in Thread] Current Thread [Next in Thread]