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[Freeciv-Dev] Re: eastern/western edge of the world
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[Freeciv-Dev] Re: eastern/western edge of the world

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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, David Koronczay <fu@xxxxxxxxxxxx>, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: eastern/western edge of the world
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 8 Nov 2001 09:47:26 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Nov 07, 2001 at 01:42:40PM -0500, Daniel L Speyer wrote:
> On Wed, 7 Nov 2001, Reinier Post wrote:
> 
> > On Wed, Nov 07, 2001 at 10:05:06AM +0100, David Koronczay wrote:
> > > 
> > > Hi!
> > > 
> > >  Could it be implemented that some map could have edges on the eastern &
> > > western end of them that you can't cross, just like the southern/northern
> > > end? It would be useful for scenarios smaller than the whole earth.
> > > So you couldn't reach Ireland by sailing eastward from Britain or
> > > reach Spain by going east from Turkey.
> > 
> > Read the list for a while and you'll notice that over half of its volume
> > has been devoted to this issue lately.
> 
> A lot of traffic's been devoted to topology, but this might be better
> implemented as a terrain type (infinite void -- 0,0,0 -- no units can move
> onto it).  That would allow for very interesting shapes, all within the
> existing topology.  

What about a custom topology shape which gets a list of unreal map
positions? This would save us some special cases for such a new
terrain type.

        Raimar

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