[Freeciv-Dev] Re: eastern/western edge of the world
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On Wed, Nov 07, 2001 at 01:42:40PM -0500, Daniel L Speyer wrote:
> On Wed, 7 Nov 2001, Reinier Post wrote:
> > On Wed, Nov 07, 2001 at 10:05:06AM +0100, David Koronczay wrote:
> > >
> > > Hi!
> > >
> > > Could it be implemented that some map could have edges on the eastern &
> > > western end of them that you can't cross, just like the southern/northern
> > > end? It would be useful for scenarios smaller than the whole earth.
> > > So you couldn't reach Ireland by sailing eastward from Britain or
> > > reach Spain by going east from Turkey.
> > Read the list for a while and you'll notice that over half of its volume
> > has been devoted to this issue lately.
> A lot of traffic's been devoted to topology, but this might be better
> implemented as a terrain type (infinite void -- 0,0,0 -- no units can move
> onto it). That would allow for very interesting shapes, all within the
> existing topology.
What about a custom topology shape which gets a list of unreal map
positions? This would save us some special cases for such a new
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