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[Freeciv-Dev] Re: eastern/western edge of the world
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[Freeciv-Dev] Re: eastern/western edge of the world

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: David Koronczay <fu@xxxxxxxxxxxx>, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: eastern/western edge of the world
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Wed, 7 Nov 2001 13:42:40 -0500 (EST)

On Wed, 7 Nov 2001, Reinier Post wrote:

> On Wed, Nov 07, 2001 at 10:05:06AM +0100, David Koronczay wrote:
> > 
> > Hi!
> > 
> >  Could it be implemented that some map could have edges on the eastern &
> > western end of them that you can't cross, just like the southern/northern
> > end? It would be useful for scenarios smaller than the whole earth.
> > So you couldn't reach Ireland by sailing eastward from Britain or
> > reach Spain by going east from Turkey.
> 
> Read the list for a while and you'll notice that over half of its volume
> has been devoted to this issue lately.

A lot of traffic's been devoted to topology, but this might be better
implemented as a terrain type (infinite void -- 0,0,0 -- no units can move
onto it).  That would allow for very interesting shapes, all within the
existing topology.  

It would be especially easy to just run a verticle bar at the edge of the
world, but you could almost as easily cut off vast stretches of ocean or
irrelevant land.

>  
> > david
> 
> -- 
> Reinier
> 
> 


--Daniel Speyer
"May the /src be with you, always"






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