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[Freeciv-Dev] Re: converting bmp to isometric maps: a question

[Freeciv-Dev] Re: converting bmp to isometric maps: a question

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: converting bmp to isometric maps: a question
From: "Baumans" <baumans@xxxxxxxxxxxxx>
Date: Mon, 5 Nov 2001 18:06:45 -0500

The program I've attached converts a civ2 map to a text file with:
width, height, wrapping(flat or round), and resource seed
starting positions of the civs( x-y pair for each of the 21)

and the freeciv terrain chars.

It doesn't skew the map on an angle for isometric and it doesn't place
resources, as those are given using a resource seed number in the original
file, and not explicitly stated.

----- Original Message -----
From: "Bart Coppens" <BartCoppens@xxxxxxxxxxxxxxxxxxx>
To: <freeciv-dev@xxxxxxxxxxx>; <jdorje@xxxxxxxxxxxx>
Sent: Sunday, November 04, 2001 1:16 PM
Subject: [Freeciv-Dev] Re: converting bmp to isometric maps: a question

> > I'm a bit confused as to what you're actually trying to do.
> I am trying to convert a map I have in Civ2 of Middle-earth to Freeciv, so
> wrote a program that reads a bitmap, and assigns land-types to different
> colours on the bitmap. It goes through all the pixels, and writes the
> savefile. The bitmaps are screenshots of the minimap of Civ2's editor
> slightly modified colours). I know that there are no details as mountains
> the minimap, but it saves time. The minimap in the editor is a rectangle,
> the map is in the game. Now my question is: how can I edit the bitmap (if
> possible in PSP itself, that's a lot easier) so that I have the map in
> Freeciv just as I have the map in Civ2? (I know the minimap in Freeciv
> display it wrong then, but that doesn't really matter)
> Tomorrow I'll try to see if I can do something with your information (I've
> got other things to do right now)

Attachment: civmap.c
Description: Binary data

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