Hello,
I am working on a program written in Delphi
(Win32, I hadn't time to try out Kylix) that 'converts' a map from a bmp file to
a .map savegame. This works quite well (not very good, but it works good enough
for saving me time), but only if the map isn't displayed in isometric mode.
Because I save the map in a linear mode, the game displays the map right in the
minimap, but it's rotated 45° in real play. Now I didn't find how I can get
around this. How should I fill the squares at the top? Because I can rotate the
file manually, but then I create a lot of extra tiles I don't
want...
Bart Coppens
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