[Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset
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On Sun, Nov 04, 2001 at 02:23:42AM +0100, Daniel Sjölie wrote:
> The "it's easy enough to add" thinking can be really dangerous I
> think... I'd really prefer not to get a new language with like 50
> commands that can be used freely in rulesets...
Triggers would be nice (i.e. conditions re-evaluated at each turn),
they would allow scenarios.
> /Daniel
--
Reinier
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/03
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel L Speyer, 2001/11/03
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/04
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/04
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel L Speyer, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel L Speyer, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Petr Baudis, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/05
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