Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset
Home

[Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Daniel Sjölie <deepone@xxxxxxxxxx>, Daniel L Speyer <dspeyer@xxxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 4 Nov 2001 09:46:33 +0100

On Sun, Nov 04, 2001 at 02:23:42AM +0100, Daniel Sjölie wrote:

> The "it's easy enough to add" thinking can be really dangerous I
> think... I'd really prefer not to get a new language with like 50
> commands that can be used freely in rulesets...

Triggers would be nice (i.e. conditions re-evaluated at each turn),
they would allow scenarios.

> /Daniel

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]