[Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset
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On 2001-11-03 20:01:38, Daniel L Speyer wrote:
> On Sun, 4 Nov 2001, [iso-8859-1] Daniel Sjölie wrote:
> > On 2001-10-29 00:35:33, Reinier Post wrote:
> > > Do you really want to forbid
> > >
> > > /ai Napoleon
> > >
> > > and allow only
> > >
> > > /ai players[5]
> > >
> > > ?
> >
> > Well, I don't think it should be supported directly in the
> > "ruleset-language"... I think it's really too specific...
> >
> > Actually, now that I think about it... How hard would it be to actually
> > use a subset of (or very heavily inspired by) sql syntax? That would solve
> > our problems nicely I think... I've kind of written that of earlier because
> > it might be overly complex but maybe it really wouldn't be that hard...
> > It certainly would have a lot of advantages, right?
> >
> > The convenient syntax above should be specific for the command line
> > server (no need for this in a gui-server) and _implemented_ _using_ the
> > "ruleset-language"... So that /ai Napoleon could become:
> >
> > update players set ai=not ai where name="Napoleon"
> >
> > Server commands should not be part of the language but there should be a
> > server command that would take a "ruleset-language" statement as
> > argument and execute it...
> >
> > This would give the best of all worlds, wouldn't it?
> > Do you think it's too much?
> >
> > Some people had allready begun coding, right? How much has been done
> > really?
>
> I've started coding (though it's been a while since I did anything). At
> present, I'm using a java-ish (javish?) syntax with some SQL-like features
> (or, I think they're SQL-like -- I haven't used SQL). So, at present, /ai
> Napolean would be:
>
> set players.Napolean.a1 1
It would be more complex since it's really ai_toggle_
The point that I see here and with the examples below is that you can't
both keep the language simple and clean and get convenient commands for
the server... I think the right way here is to make the language simple
and clean and then make convenient commands using this language but
otherwise free from language restrictions...
> or something similar. With the implementation I've written, each
> datapoint has a freeform (string) key distinct from any of its members, so
> something like
>
> rename players.Hitler Bismark
>
> would be easy enough to add. Where the tags and the names displayed
> should/shouldn't be the same is an issue I've avoided so far.
>
> Something like the where construct you described would be possible (I sort
> of designed with it in mind). I pictured a syntax like
>
> with units {wherever {equals vision 2} {set vision 7}}
>
> Some sort of defining-commands-in-command-language would be a nice thing
> to have. I might picture something like
>
> set ai {lambda {x} {...}}
>
> but then, I've been using lisp recently ;).
Hehehe... Yes, lisp has its sides but I don't think it's what you want
to expose people who just want to change something in datasets to... :)
The "it's easy enough to add" thinking can be really dangerous I
think... I'd really prefer not to get a new language with like 50
commands that can be used freely in rulesets...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/03
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel L Speyer, 2001/11/03
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification),
Daniel Sjölie <=
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/04
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/04
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel L Speyer, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel L Speyer, 2001/11/05
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Petr Baudis, 2001/11/05
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