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[Freeciv-Dev] Re: [Update] Corecleanup_09 uploaded to incoming
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[Freeciv-Dev] Re: [Update] Corecleanup_09 uploaded to incoming

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Update] Corecleanup_09 uploaded to incoming
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Fri, 2 Nov 2001 14:50:06 +0000 (GMT)

AI changes sound really exciting from your description.  Can't wait to
try it (but will probably have to)

Err, why do you Hellinize my name? :)

G.

 --- "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> wrote: 
[..]

> Gregory Berkolakis' warmap patch is also included.
> 
> There are many small changes to the AI, but mostly these are to make
> it more stable or suppress poor strategies. 
> 
> For example, it has less desire to railroad every accessible square. 
> 
> It also tries to maintain a reasonable level of settler/engineering 
> types which results in both ongoing improvements and city founding 
> rates even when other building possibilities may be overpowering its 
> more primitive instincts.
> 
> It is no longer an ecological pig, though it may need to wallow a bit
> before it starts correcting bad habits.
> 
> There seems to be a little more emphasis on the military side, partly 
> no doubt from the urge to repel foreign settlers or bodyguard ones own 
> in addition to city snatching. The game play is a bit less civilized 
> than corecleanup_08 as a result of whatever subtle influences the AI
> has picked up on. 
> 
> There is still no overriding strategy mechanism and the AI can be seen
> to flip flop between various activities at times. 
> 
> It also seems to really like to stock up on Elvis types to the point
> that it starves its growth and production levels. This occurs even
> when there is no actual need for Elvis assistance in unhappiness
> control. It has no apparent concept of luxury rate to reduce Civ-wide
> Elvis need and put workers back to work.
> 
> Anyway, enjoy ...


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