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[Freeciv-Dev] Re: map tiles in city dialog drawn in wrong order

[Freeciv-Dev] Re: map tiles in city dialog drawn in wrong order

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Andreas Beckmann <andreas.beckmann@xxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: map tiles in city dialog drawn in wrong order (PR#1044)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 1 Nov 2001 14:46:39 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Nov 01, 2001 at 12:24:43PM +0100, Daniel Sjölie wrote:
> On 2001-11-01 11:40:28, Raimar Falke wrote:
> > On Thu, Nov 01, 2001 at 02:22:17AM -0800, Andreas Beckmann wrote:
> > > From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
> > > Date: Thursday, November 01, 2001 10:47 AM
> > > 
> > > >How can this be reproduced? Can you give a screenshot?
> > > 
> > >
> > > (black has been replaced by white during screen capture - its not a 
> > > freeciv
> > > bug)
> > 
> > Indeed. Daniel?
> > 
> > This all shows that the nobody has tested the isometric view.
> Pieter J. Kersten reported this bug last week... I did test isometric
> view but I didn't notice this... Probably in part because this
> presumably worked before september 30th and since nothing related to
> this changed in the city dialog after that I probably didn't check
> everything... And since the city gfx is smaller in the civ2 isometric
> tileset I didn't notice anything there...
> I'm not really into how those iterate functions are used all over so I
> was kinda hoping that someone else would have something to say on the
> matter... I will take a look though, if noone else comes forward...

> One question: Why not simply make city_map_iterate work like the
> city_map_checked_bottom_up_iterate suggested by Andreas Beckmann?

Can't you just compare the old way to draw this and the current way?


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