Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: map tiles in city dialog drawn in wrong order

[Freeciv-Dev] Re: map tiles in city dialog drawn in wrong order

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Andreas Beckmann <andreas.beckmann@xxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: map tiles in city dialog drawn in wrong order (PR#1044)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Thu, 1 Nov 2001 12:24:43 +0100

On 2001-11-01 11:40:28, Raimar Falke wrote:
> On Thu, Nov 01, 2001 at 02:22:17AM -0800, Andreas Beckmann wrote:
> > From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
> > Date: Thursday, November 01, 2001 10:47 AM
> > 
> > >How can this be reproduced? Can you give a screenshot?
> > 
> >
> > (black has been replaced by white during screen capture - its not a freeciv
> > bug)
> Indeed. Daniel?
> This all shows that the nobody has tested the isometric view.

Pieter J. Kersten reported this bug last week... I did test isometric
view but I didn't notice this... Probably in part because this
presumably worked before september 30th and since nothing related to
this changed in the city dialog after that I probably didn't check
everything... And since the city gfx is smaller in the civ2 isometric
tileset I didn't notice anything there...

I'm not really into how those iterate functions are used all over so I
was kinda hoping that someone else would have something to say on the
matter... I will take a look though, if noone else comes forward...

One question: Why not simply make city_map_iterate work like the
city_map_checked_bottom_up_iterate suggested by Andreas Beckmann?


Now take a deep breath, smile and don't take life so seriously... :)

[Prev in Thread] Current Thread [Next in Thread]