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[Freeciv-Dev] Re: civ3's answer to smallpox
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[Freeciv-Dev] Re: civ3's answer to smallpox

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To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>, Lukasz Szelag <lszelag@xxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: civ3's answer to smallpox
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 19 Oct 2001 13:28:05 +0200

On Fri, Oct 19, 2001 at 11:18:43AM +0200, Karl-Ingo Friese wrote:

> we made the same experience in our weekly LAN games. Citymindist
> is realy the best solution. Simple to implement and a great enhancement
> for play. Sadly most developers are no regulary players. They tend
> to search for mor "scientific" solutions which "solves the real"
> problem - but ignore the simple one that brings most fun in _game_.

I do not think any comments on smallpox come from developers who never
play multiplayer games, and I do not think the many solutions that have
been proposed are very "academic" - most are simple, and the more
complex approach that Mike Jing came up with has been played extensively.

> On the freeciv 1.12.0 metaserver games is already a patch applied
> that makes this changeable via server variable. Just connect to a
> meta civserver and do "/explain citymindist".
> 
> I will submit the patch for CVS as well until sunday. However
> with the experiences I made with this patch in the past, I wouldnt
> be that sure that it gets applied.

It will be applied to the freeciv.org servers in any case.

> Ingo

-- 
Reinier


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