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[Freeciv-Dev] Re: [Patch] Add new START_TURN packet
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[Freeciv-Dev] Re: [Patch] Add new START_TURN packet

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Add new START_TURN packet
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 16 Oct 2001 17:08:42 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Oct 16, 2001 at 02:51:29PM +0200, Christian Knoke wrote:
> Am Dienstag, 16. Oktober 2001 14:02 schrieb Raimar Falke:
> > On Tue, Oct 16, 2001 at 01:29:28PM +0200, Christian Knoke wrote:
> > >
> > > Hhm. When the new turn starts, the "turn done" button gets active
> > > again, and the timer is set and starts. Are you sure you need
> > > this packet?
> >
> > The client will receive the following packets in this order:
> > PACKET_BEFORE_NEW_YEAR, PACKET_NEW_YEAR and PACKET_START_TURN. The
> > semantics of PACKET_BEFORE_NEW_YEAR will not change PACKET_NEW_YEAR
> > with this patch. Only agents will react on a PACKET_START_TURN.
> >
> > Or have I misunderstood you?
> 
> Doesn't fit PACKET_NEW_YEAR your purpose, instead of PACKET_START_TURN?

No. Because there are AI activities after the PACKET_NEW_YEAR is sent.

        Raimar

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