[Freeciv-Dev] Re: Open patches? (PR#720)
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--- Marco Colombo <marco@xxxxxx> wrote:
> On Thu, 11 Oct 2001, [iso-8859-1] Gregory Berkolaiko wrote:
>
> > General comment:
> > All smallpox combating strategies I have seen so far introduce
> > restrictions or penalties i.e. try to punish small cities
> > How about trying to encourage large cities instead? For example have
> > some population-based trade bonus?
>
> You're just shifting values on an absolute scale. Punishing small
> cities
> or favouring big ones it's the same thing, don't you think so?
not entirely the same.
but anyway, I am no judge since I never played classical smallpox.
Usually I would have cities of size 6 to 8 since growing further would be
too much bother with unhappiness and aqueducts. Lino's patch would not
discourage such moderation (in the proposed fulltrade=6 form).
> My suggestion is just to play it with the settings proposed by Lino.
> A couple of games will show you how you need to modify your usual
> strategy to cope with the lack of science in the initial phase. It's
> a lot of fun alter you learn how to play a 'science war' against your
> opponents (but I suspect AI's don't reach to well to the patch).
I will try it out. In any case, it is a patch worth applied, after
everyone is content with the model.
G.
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