Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: Open patches? (PR#720)
Home

[Freeciv-Dev] Re: Open patches? (PR#720)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Marco Colombo <marco@xxxxxx>
Cc: Lino Mastrodomenico <mastro@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Open patches? (PR#720)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Thu, 11 Oct 2001 21:03:37 +0100 (BST)

 --- Marco Colombo <marco@xxxxxx> wrote: 
> On Thu, 11 Oct 2001, [iso-8859-1] Gregory Berkolaiko wrote:
> 
> > General comment:
> > All smallpox combating strategies I have seen so far introduce
> > restrictions or penalties i.e. try to punish small cities
> > How about trying to encourage large cities instead?  For example have
> > some population-based trade bonus?
> 
> You're just shifting values on an absolute scale. Punishing small
> cities
> or favouring big ones it's the same thing, don't you think so?

not entirely the same.

but anyway, I am no judge since I never played classical smallpox. 
Usually I would have cities of size 6 to 8 since growing further would be
too much bother with unhappiness and aqueducts.  Lino's patch would not
discourage such moderation (in the proposed fulltrade=6 form). 

> My suggestion is just to play it with the settings proposed by Lino.
> A couple of games will show you how you need to modify your usual
> strategy to cope with the lack of science in the initial phase. It's
> a lot of fun alter you learn how to play a 'science war' against your
> opponents (but I suspect AI's don't reach to well to the patch).

I will try it out.  In any case, it is a patch worth applied, after
everyone is content with the model.

G.


____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie


[Prev in Thread] Current Thread [Next in Thread]