Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: Open patches? (PR#720)
Home

[Freeciv-Dev] Re: Open patches? (PR#720)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Lino Mastrodomenico <mastro@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Open patches? (PR#720)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Thu, 11 Oct 2001 11:41:02 +0100 (BST)

General comment:
All smallpox combating strategies I have seen so far introduce
restrictions or penalties i.e. try to punish small cities
How about trying to encourage large cities instead?  For example have
some population-based trade bonus?

Comment on patch:
The model is a little bit complicated but I prefer one variable to
Raimar's two.  How about providing smooth transition from size 1 to
fulltradesize by removing *3/2 altogether?

But don't let my questions stand in the way of commiting the patch.

Best,
G.

 --- Lino Mastrodomenico <mastro@xxxxxxxxxx> wrote: 
> What about patch PR#720?
> 
> A short summary about this patch: it introduces a new server option, 
> "fulltradesize", for decreasing the power of the smallpox strategy.
> 
> There is a trade penalty in all cities smaller than this value: the
> penalty 
> is 100% (no trade at all) for sizes up to fulltradesize/3, and
> decreases 
> gradually to 0% (no penalty except the normal corruption) for 
> size=fulltradesize.
> 
> I suggest setting it to 6, so you get:
>   size 0,1,2:   0 trade
>   size 3:       25% trade
>   size 4:       50% trade
>   size 5:       75% trade
>   size 6+:      full trade (no penalty but "normal" corruption)
> 
[...]

____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie


[Prev in Thread] Current Thread [Next in Thread]