| [Freeciv-Dev] Re: init_techs integrated patch (PR#999)[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Wed, Oct 10, 2001 at 12:55:10PM -0700, Arien Malec wrote:
> Updated patch attached. Commentary below
I changed the patch a bit (format, docu, memcpy instead of for loop,
explcit limit on for loops) and attached it.
Why have you done this change?
@@ -2514,7 +2531,6 @@
   struct section_file cityfile, nationfile;
   freelog(LOG_NORMAL, _("Loading rulesets"));
-  load_ruleset_game(game.ruleset.game);
   openload_ruleset_file(&techfile, game.ruleset.techs, "techs");
   load_tech_names(&techfile);
@@ -2544,6 +2560,7 @@
   load_ruleset_terrain(&terrfile);
   load_ruleset_buildings(&buildfile);
   load_ruleset_nations(&nationfile);
+  load_ruleset_game(game.ruleset.game);
   translate_data_names();
 }
        Raimar
-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
  swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
  can tell it's painted on. I suppose at 2400 dpi you can tell
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    -- Joshua R. Poulson
 init_techs2.diff.gz Description: GNU Zip compressed data
 
 
[Freeciv-Dev] init_techs integrated patch (PR#999), Arien Malec, 2001/10/09
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/09
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/09
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/09
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/10
[Freeciv-Dev] Re: init_techs integrated patch (PR#999),
Raimar Falke <=
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/11
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/11
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/11
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/11
[Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/11
 
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