[Freeciv-Dev] Re: init_techs integrated patch (PR#999)
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On Wed, Oct 10, 2001 at 12:55:10PM -0700, Arien Malec wrote:
> Updated patch attached. Commentary below
I changed the patch a bit (format, docu, memcpy instead of for loop,
explcit limit on for loops) and attached it.
Why have you done this change?
@@ -2514,7 +2531,6 @@
struct section_file cityfile, nationfile;
freelog(LOG_NORMAL, _("Loading rulesets"));
- load_ruleset_game(game.ruleset.game);
openload_ruleset_file(&techfile, game.ruleset.techs, "techs");
load_tech_names(&techfile);
@@ -2544,6 +2560,7 @@
load_ruleset_terrain(&terrfile);
load_ruleset_buildings(&buildfile);
load_ruleset_nations(&nationfile);
+ load_ruleset_game(game.ruleset.game);
translate_data_names();
}
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Like the ad says, at 300 dpi you can tell she's wearing a
swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
can tell it's painted on. I suppose at 2400 dpi you can tell
if the paint is giving her a rash."
-- Joshua R. Poulson
init_techs2.diff.gz
Description: GNU Zip compressed data
- [Freeciv-Dev] init_techs integrated patch (PR#999), Arien Malec, 2001/10/09
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/09
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/09
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/09
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/10
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999),
Raimar Falke <=
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/11
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/11
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/11
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Raimar Falke, 2001/10/11
- [Freeciv-Dev] Re: init_techs integrated patch (PR#999), Arien Malec, 2001/10/11
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