Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: [Patch] CMA2.0
Home

[Freeciv-Dev] Re: [Patch] CMA2.0

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] CMA2.0
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 5 Oct 2001 15:29:06 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Oct 04, 2001 at 07:55:34PM +0200, Christian Knoke wrote:
> Am Donnerstag,  4. Oktober 2001 18:07 schrieb Raimar Falke:
> 
> > > Attached is the all-new version 2.0 of the citizen management
> > agent. Changes since 1.0:
> 
> On the very first try, opening the city of Ngome, which has
> Trade: 17 (+16), none of the presets give more than 14 Trade
> (including "Save" and "Max all"). There should be a preset for
> the default behavior, no? 
> 
> Switching to preset "Max Trade" and "change" dumps core.
> 
> Restarting the client and reconnecting to the running server,
> reopening CMA in Ngome caught the client in an infinite loop.
> 
> Savegame per PM to Raimar, anyone else who wants it, mail.

The client doesn't had enough information: the trade route values were
calculated wrong. Please test attached patch.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I heard if you play the NT-4.0-CD backwards, you get a satanic message."
 "That's nothing, if you play it forward, it installs NT-4.0"

Attachment: tile_trade1.diff
Description: Text document


[Prev in Thread] Current Thread [Next in Thread]