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[Freeciv-Dev] Re: [Patch] CMA2.0
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[Freeciv-Dev] Re: [Patch] CMA2.0

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] CMA2.0
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 6 Oct 2001 23:45:01 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Oct 06, 2001 at 07:58:08PM +0100, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > > Looks very nice, but aborts on large cities (>3 ?)
> > 
> > Well it worked with citied of size 21.
> 
> Maybe I attached wrong patches or in wrong order...
> It would be good if it was in one pack.
> 
> > > want savegame?
> > 
> > Yes. Very much.
> 
> attached.
> login as gregory
> the btrace i sent earlier was from Medina (just trying to activate agent)
> in north-west corner.  It also failed with Acre but worked with Tiberias.

The attached patch fixes the problem.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Two OS engineers facing a petri net chart:
        "dead lock in four moves!"

Attachment: disorder_fix.diff
Description: Text document


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