Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: [Patch] is_city_center
Home

[Freeciv-Dev] Re: [Patch] is_city_center

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] is_city_center
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 1 Oct 2001 15:15:35 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Oct 01, 2001 at 06:09:38AM -0700, Raahul Kumar wrote:
> How many different ways to check if a tile is in the city radius Raimar? Far
> too many in my opinion.
> 
> 1298 int normalize_map_pos(int *x, int *y)

Has nothing to do with cities.

> 130 int base_city_map_to_map(int *map_x, int *map_y,
> int is_valid_city_coords(const int city_x, const int city_y)

These methods serve different proposes. What is your point? What do
you propose?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)


[Prev in Thread] Current Thread [Next in Thread]