[Freeciv-Dev] Re: directional system: more magic code cleanups
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On Wed, Sep 26, 2001 at 06:39:54AM -0400, Greg Wooledge wrote:
> Raimar Falke (hawk@xxxxxxxxxxxxxxxxxxxxxxx) wrote:
> > On Wed, Sep 26, 2001 at 12:36:19AM -0400, Ross W. Wetmore wrote:
>
> > > 0 1 . . . . . .
> > > . . 2 3 . . . .
> > > . . . . 4 5 . .
> > > . . . . . . 6 7
>
> Consider fog of war.
>
> 0 1 x x x . . .
> x x 2 3 x x x .
> . x x x 4 5 x x
> . . . x x x 6 7
>
> A unit (vision radius 1) moving along the numbers leaves 8 tiles unseen
> (of course, there are presumably more tiles outside this grid, but I'll
> just use these 32 tiles for convenience).
>
> 0 x x x x . . .
> x 1 2 3 x x x .
> x x x x 4 5 x x
> . . . x x x 6 7
>
> This one leaves 7 tiles unseen. And in fact, if 5-6 is east and 6-7 is
> southeast, then you could leave just 6 tiles unseen.
>
> Now consider this one:
>
> 0 x x . x x x .
> x 1 x x x 5 x x
> x x 2 x 4 x 6 x
> . x x 3 x x x 7
>
> I submit that as the "best" solution for moving units in Freeciv with
> fog of war turned on.
>
> :-)
>
> (More importantly, if you're moving multiple units from A to B, then
> each one should follow a different path! But the key is to always move
> diagonally whenever possible. Roguelike players also know this.)
Now this is a truly new aspect of this discussion. I like this
view. However this has nothing to do with the current problem:
straightest_dir is used only with the connecting feature of the
settler. But this is a nice idea for the general goto.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"- Amiga Y2K fixes (a bit late, wouldn't you say?)"
-- Linus Torvalds about linux 2.4.0 at 4 Jan 2001
- [Freeciv-Dev] Re: directional system: more magic code cleanups, (continued)
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/24
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/24
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/25
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/25
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Gregory Berkolaiko, 2001/09/25
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/25
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/26
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/25
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/26
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Greg Wooledge, 2001/09/26
- [Freeciv-Dev] Re: directional system: more magic code cleanups,
Raimar Falke <=
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Tony Stuckey, 2001/09/26
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/26
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/26
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/27
- [Freeciv-Dev] Trigonometry of Freeciv, Gregory Berkolaiko, 2001/09/27
- [Freeciv-Dev] Re: Trigonometry of Freeciv, Raimar Falke, 2001/09/27
- [Freeciv-Dev] Re: Trigonometry of Freeciv, Raahul Kumar, 2001/09/29
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/27
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/28
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/29
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