[Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977)
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Raimar Falke writes:
> > I think all exits should kill the server without asking. Does it make
> > sense to let the server run with dead stdio? One aim of this patch was
> > to make freeciv usable for people who don't know the difference
> > between server and client.
>
> What if somebody others joined the server and the client exits for
> reasons which aren't meaned to end the game (client crashs, user wants
> to change tileset,...).
>
client crashes: I don't want to mess with SIGSEGV handlers. So the
server will survive.
the rest:
two possibilities:
1. Popup: "Do you want to save the game?"
2. Menu item (Game menu) "Quit/End game" and "Quit client" instead of
"Quit" when
civclient has started the server. I think that would cause less
confusion. Users, who don't understand what a client is, won't
touch "Quit client".
Greetings
Andreas Kemnade
- [Freeciv-Dev] [Patch] Extended connect dialog (PR#977), Andreas Kemnade, 2001/09/24
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Raimar Falke, 2001/09/24
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Andreas Kemnade, 2001/09/24
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Raimar Falke, 2001/09/24
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Andreas Kemnade, 2001/09/25
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Raimar Falke, 2001/09/25
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977),
Andreas Kemnade <=
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Raimar Falke, 2001/09/25
- [Freeciv-Dev] Re: [Patch] Extended connect dialog (PR#977), Andreas Kemnade, 2001/09/25
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