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[Freeciv-Dev] Re: [RFC PATCH] init_techs
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[Freeciv-Dev] Re: [RFC PATCH] init_techs

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC PATCH] init_techs
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 24 Sep 2001 22:46:49 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Sep 24, 2001 at 10:37:43PM +0200, Reinier Post wrote:
> On Mon, Sep 24, 2001 at 05:42:09PM +0200, Raimar Falke wrote:
> 
> > > > You know (f)lex and yacc/bison?
> > > 
> > > I don't, though I'm sure I could learn them.  Why?
> 
> lex is the standard Unix tool to parse input into tokens of varipous
> types; yacc is the standard tool to parse structured constructs
> consisting of such tokens; flex and bison are the GNU equivalents.
> 
> > You can easily define a small language which may be used to interface
> > with the server. It can reduce the amount of parsing the "real"
> > freeciv code has to do. It looks like some propose to implement
> > something like this by hand.
> 
> As I said I don't know how portable lex is, and yacc may simply be
> overkill.

Yes this may true. I don't advocate this I just want to save us some
work. So what kind of constructs do we want/need?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Transported to a surreal landscape, a young girl kills the first woman
  she meets and then teams up with three complete strangers to kill again."
    -- TV listing for the Wizard of Oz in the Marin Independent Journal


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