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[Freeciv-Dev] Re: [Patch] Population counter overflow (PR#954)
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[Freeciv-Dev] Re: [Patch] Population counter overflow (PR#954)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: s.yeates@xxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Population counter overflow (PR#954)
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: Wed, 12 Sep 2001 21:03:18 +0200

On Wed, 12 Sep 2001, hawk@xxxxxxxxxxxxxxxxxxxxxxx wrote:
> On Tue, Sep 11, 2001 at 09:01:23PM +0200, Raimar Falke wrote:
>> On Wed, Sep 12, 2001 at 06:51:28AM +1200,
>> <s.yeates@xxxxxxxxxxxxxxxx> wrote:
>> > > On Mon, Sep 10, 2001 at 01:48:17PM -0700,
>> > > s.yeates@xxxxxxxxxxxxxxxx wrote:
>> > > > Full_Name: stuart yeates
>> > > > Version: 1.11.4
>> > > > Distribution: Built from source
>> > > > Client: Gtk+
>> > > > OS: Linux
>> > > > Submission from: (NULL) (130.217.76.32)
>> > > > 
>> > > > 
>> > > > The population counter overflows for very large populations
>> > > 
>> > > If I assume that sizeof(int)==4 on your system you need a
>> > > population over 2,000,000,000 to wrap the counter around. A
>> > > city of size 30 has 4650,000 citizen. You would need about 430
>> > > cities for this. Do you really has such a huge empire?
>> > 
>> > I've pretty much tiled the map with cities and then railroaded
>> > the lot. So yes, I have really encountered this issue.
>> 
>> We could change the return value from city_population from citizens
>> to thousand of citizens.
> 
> A patch which should fix this is attached. Can you test it please?

You have forgotten to take into account the places where
city_population() is used other than the client, mainly in
common/game.c.

-- 
Big Gaute                               http://www.srcf.ucam.org/~gs234/
Here I am in the POSTERIOR OLFACTORY LOBULE but I don't see CARL SAGAN
 anywhere!!


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