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[Freeciv-Dev] Re: Population counter overflow (PR#954)
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[Freeciv-Dev] Re: Population counter overflow (PR#954)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Cc: s.yeates@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Population counter overflow (PR#954)
From: "<s.yeates@xxxxxxxxxxxxxxxx>" <say1@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 12 Sep 2001 06:51:28 +1200
Reply-to: s.yeates@xxxxxxxxxxxxxxxx

> On Mon, Sep 10, 2001 at 01:48:17PM -0700, s.yeates@xxxxxxxxxxxxxxxx wrote:
> > Full_Name: stuart yeates
> > Version: 1.11.4
> > Distribution: Built from source
> > Client: Gtk+
> > OS: Linux
> > Submission from: (NULL) (130.217.76.32)
> > 
> > 
> > The population counter overflows for very large populations
> 
> If I assume that sizeof(int)==4 on your system you need a population
> over 2,000,000,000 to wrap the counter around. A city of size 30 has
> 4650,000 citizen. You would need about 430 cities for this. Do you
> really has such a huge empire?

I've pretty much tiled the map with cities and then railroaded the lot. So 
yes, I have really encountered this issue.

stuart


--    stuart yeates <s.yeates@xxxxxxxxxxxxxxxx> aka `loam'
  "To err is human--but it feels divine."  --  Mae West
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