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[Freeciv-Dev] Re: Population counter overflow (PR#954)
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[Freeciv-Dev] Re: Population counter overflow (PR#954)

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To: s.yeates@xxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Population counter overflow (PR#954)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 11 Sep 2001 21:01:23 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Sep 12, 2001 at 06:51:28AM +1200, <s.yeates@xxxxxxxxxxxxxxxx> wrote:
> > On Mon, Sep 10, 2001 at 01:48:17PM -0700, s.yeates@xxxxxxxxxxxxxxxx wrote:
> > > Full_Name: stuart yeates
> > > Version: 1.11.4
> > > Distribution: Built from source
> > > Client: Gtk+
> > > OS: Linux
> > > Submission from: (NULL) (130.217.76.32)
> > > 
> > > 
> > > The population counter overflows for very large populations
> > 
> > If I assume that sizeof(int)==4 on your system you need a population
> > over 2,000,000,000 to wrap the counter around. A city of size 30 has
> > 4650,000 citizen. You would need about 430 cities for this. Do you
> > really has such a huge empire?
> 
> I've pretty much tiled the map with cities and then railroaded the lot. So 
> yes, I have really encountered this issue.

We could change the return value from city_population from citizens to
thousand of citizens.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "On the eigth day, God started debugging"


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