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[Freeciv-Dev] Re: Profiles from huge game
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[Freeciv-Dev] Re: Profiles from huge game

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To: Justin Moore <justin@xxxxxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Profiles from huge game
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 11 Sep 2001 16:32:28 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Sep 11, 2001 at 09:09:53AM -0400, Justin Moore wrote:
> 
> > Have not/will not download the latest version, the size of the
> > distribution file sucks. When I first downloaded freeciv, it was
> > only ~300K+ (vs ~4M? today).
> 
>    I think this is a pretty good point.  I was downloading a copy over a
> modem and it was painful.  Where's the natural point of splitting things
> up?  The translations look to be the largest directory, followed by data
> and the client.  Maybe some scripts to split it up before it gets packaged
> up?  Comments?

From <http://www.tux.org/lkml/#s7-7>:

  But the most important argument for/against splitting the kernel
  sources is not about how much space/download time you could
  save. It's about the work involved for Linus or whoever will be
  putting together the kernel releases. Building tarballs (compressed
  tarfiles) of the whole kernel already represents a considerable
  amount of work; splitting it into various architecture-dependent
  tarballs would dramatically increase this effort and would probably
  pose serious maintainability problems too.

  If you are really desperate for a reduced kernel, set up some
  automated procedure yourself, which takes the patches which are made
  available, applies them to a base tree and then tars up the tree
  into multiple components. Once you've done all this, make it
  available to the world as a public service. There will be others who
  will appreciate your efforts.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "When C++ is your hammer, everything looks like a thumb."
    -- Steven M. Haflich


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