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[Freeciv-Dev] Re: buildings question
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To: "freeciv development" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: buildings question
From: sebauer@xxxxxxxxxxx (Sebastian Bauer)
Date: Sun, 9 Sep 2001 09:50:31 +0200

Hi!

> I was futzing around with freeciv this evening.  I wanted to add a
> new technology/building for myself to play with.  Cloning and cloning
vats.
> Everything seemed to go well, I copied everything to a separate directory
> and did a set techs civ2-trey and set buildings civ2-trey.
> Unfortunately, when I attempted to start a game I received the
> following message:
> 0: Bad number of buildings 68 (./civ2-trey/buildings.ruleset)
> Since I was unsure of what this meant, I did the only seemingly
> obvious thing -- searched the source tree for 67, figuring that somewhere
> there was something looking for the number of buildings, and by adding a
new
> one I upset something.
> Does anyone have any suggestions for what I should have done?

The buildings are not generalized yet. But some are working on this problem.

bye,
Sebastian Bauer



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