[Freeciv-Dev] Re: buildings question
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On Sun, Sep 09, 2001 at 02:17:49AM -0400, Trey wrote:
> Greetings,
> I was futzing around with freeciv this evening. I wanted to add a
> new technology/building for myself to play with. Cloning and cloning vats.
> Everything seemed to go well, I copied everything to a separate directory
> and did a set techs civ2-trey and set buildings civ2-trey.
> Unfortunately, when I attempted to start a game I received the
> following message:
> 0: Bad number of buildings 68 (./civ2-trey/buildings.ruleset)
> Since I was unsure of what this meant, I did the only seemingly
> obvious thing -- searched the source tree for 67, figuring that somewhere
> there was something looking for the number of buildings, and by adding a new
> one I upset something.
> Does anyone have any suggestions for what I should have done?
Freeciv is not as flexiable as it should be/claims. Add your building
to common/improvement.h:enum improvement_type_id. There may be other
pit falls waiting for you.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
A supercomputer is a computer running an endless loop in just a second
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