Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2001:
[Freeciv-Dev] Re: Suggestion for fog of war
Home

[Freeciv-Dev] Re: Suggestion for fog of war

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Michael T. Babcock" <mbabcock@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestion for fog of war
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sun, 02 Sep 2001 17:49:26 -0400

At 2001/09/02 17:46 , Michael T. Babcock wrote:
>One thing that would be very useful is to have a way to show the area of 
>control of a given city / unit without the interference of others.  If I 
>have a city with a settler nearby building irrigation and another 
>settler a few squares away ready to build another city, I need to turn 
>on the grid and count squares or open the city and look at its map, then 
>close that window again and still count off a couple squares to decide 
>where to place that second city.  By contrast, if it were possible to, 
>for example, middle-click a city, and see a highlight (yellow instead of 
>just the fog-of-war brightness change?) of which squares it 'sees', 
>choosing a new site becomes easy.  The other option that would be nice 
>is to view all the cities' land usage together without being affected by 
>other units, so as to see which land squares are not being developed.

The recently discussed hidden-'T' feature will do this for cities.  move
the mouse near a city and press the 'T' key.

jjm



[Prev in Thread] Current Thread [Next in Thread]