[Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xxx
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On Fri, Aug 31, 2001 at 11:35:24AM -0700, Paul Zastoupil wrote:
> On Thu, Aug 30, 2001 at 11:03:58PM +0200, Reinier Post wrote:
> > On Thu, Aug 30, 2001 at 07:58:16AM -0700, Paul Zastoupil wrote:
> > > On Thu, Aug 30, 2001 at 10:06:47AM +0200, Reinier Post wrote:
> > > > On Wed, Aug 29, 2001 at 07:21:09PM -0700, Paul Zastoupil wrote:
> > > >
> > > > > The "maintainers" are certainly capable. But everytime the patch has
> > > > > to be changed, things will break until its done. I find that I have
> > > > > less and less time to do the things that I would wish for Freeciv, and
> > > > > I know Reinier is feeling the same way.
> > > >
> > > > I must add that I'd never expect the setting of a DEBUG variable to
> > > > affect the value of variables. And the default should be to compile
> > > > with debugging off.
> > >
> > > That is not what I was suggesting.
> > No, but it is apparently how the minimum timeout is behaving at present.
> > > Didn't you notice I agreed that it shouldn't be tied to anything at
> > > compile time.
> > >
> > > What about a mintimeout at cmd level hack?
> > I like that.
> Ok, here it is, although a but ugly.
> mintimeout can only be set from the server console.
A cleaner solution for the -1 case may be a new server variable
"autogame" which has to appropriate cmdlevel. No ugly hack and the
IMHO good separation of timeout and autogame.
"With a PC, I always felt limited by the software available.
On Unix, I am limited by my knowledge."
-- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>
[Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xxxxxxxxxx), Ross W. Wetmore, 2001/08/30