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[Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xxx
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[Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xxx

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xxxxxxxxxx)
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Fri, 31 Aug 2001 11:35:24 -0700

On Thu, Aug 30, 2001 at 11:03:58PM +0200, Reinier Post wrote:
> On Thu, Aug 30, 2001 at 07:58:16AM -0700, Paul Zastoupil wrote:
> > On Thu, Aug 30, 2001 at 10:06:47AM +0200, Reinier Post wrote:
> > > On Wed, Aug 29, 2001 at 07:21:09PM -0700, Paul Zastoupil wrote:
> > > 
> > > > The "maintainers" are certainly capable.  But everytime the patch has
> > > > to be changed, things will break until its done.  I find that I have
> > > > less and less time to do the things that I would wish for Freeciv, and
> > > > I know Reinier is feeling the same way.
> > > 
> > > I must add that I'd never expect the setting of a DEBUG variable to
> > > affect the value of variables.  And the default should be to compile
> > > with debugging off.
> > 
> > That is not what I was suggesting.  
> 
> No, but it is apparently how the minimum timeout is behaving at present.
> 
> > Didn't you notice I agreed that it shouldn't be tied to anything at compile 
> > time.
> > 
> > What about a mintimeout at cmd level hack?
> 
> I like that.

Ok, here it is, although a but ugly.

mintimeout can only be set from the server console.

-- 
Paul Zastoupil

Attachment: game.mintimeout.diff
Description: Text document


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