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[Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xx

[Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xx

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: 3 patches for use on public gameservers (fwd <- rp@xxxxxxxxxx)
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 20:00:12 -0400

At 10:06 AM 01/08/30 +0200, Reinier Post wrote:
>On Wed, Aug 29, 2001 at 07:21:09PM -0700, Paul Zastoupil wrote:
>> The "maintainers" are certainly capable.  But everytime the patch has
>> to be changed, things will break until its done.  I find that I have
>> less and less time to do the things that I would wish for Freeciv, and
>> I know Reinier is feeling the same way.
>I must add that I'd never expect the setting of a DEBUG variable to
>affect the value of variables.  And the default should be to compile
>with debugging off.

The value in question is the hardcoded constant for the default MIN_TIMEOUT
in the file game.h.

The timeout variable is settable by the normal console commands within its
valid range. This range includes the autogame test mode in development DEBUG 

I agree the default should not be "danger" mode. I have tried to tell people
this on several occasions, but the overwhelming reaction was "why?".


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