[Freeciv-Dev] Re: [Patch] Watchtower v3
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On Fri, Aug 31, 2001 at 10:39:18AM -0700, Paul Zastoupil wrote:
> On Fri, Aug 31, 2001 at 06:35:38PM +0200, Raimar Falke wrote:
> > On Fri, Aug 31, 2001 at 12:13:13PM -0400, Daniel L Speyer wrote:
> > > On Fri, 31 Aug 2001, Raimar Falke wrote:
> > >
> > > > On Fri, Aug 31, 2001 at 11:46:31AM -0400, Daniel L Speyer wrote:
> > > > >
> > > > > On Fri, 31 Aug 2001, Raimar Falke wrote:
> > > > >
> > > > > > On Fri, Aug 31, 2001 at 10:40:26AM -0400, Daniel L Speyer wrote:
> > > > > > > On Fri, 31 Aug 2001, Raimar Falke wrote:
> > > > > > >
> > > > > > > [snip lots of stuff]
> > > > > > >
> > > > > > > > My opinion on the other discussion: In the long term I would
> > > > > > > > also like
> > > > > > > > to see rulesets just as a preset server variables. Each ruleset
> > > > > > > > variable/server variable/property is protected by a certain
> > > > > > > > cmdlevel.
> > > > > > > >
> > > > > > > > To get structure I would propose a java properties like syntax:
> > > > > > > >
> > > > > > > > units.unit_worm_riders.name="Worm Riders"
> > > > > > > > units.unit_worm_riders.obsolete_by="unit_armorname"
> > > > > > > > units.unit_worm_riders.attack=6
> > > > > > > > units.unit_worm_riders.defend=2
> > > > > > > > units.unit_worm_riders.move=3
> > > > > > > >
> > > > > > > > Note: the string "unit_worm_riders" doesn't matter. It can also
> > > > > > > > be
> > > > > > > > "unit56".
> > > > > > > >
> > > > > > > > It is easy to understand and parse. It allows arbitrary complex
> > > > > > > > nested
> > > > > > > > structures.
> > > > > > > >
> > > > > > >
> > > > > > > This is awfully bulky, especially to be typed in at command line
> > > > > > > (especially to be typed in at the command line, especially for
> > > > > > > players
> > > > > > > without readline). What about a varient using the javascript
> > > > > > > (maybe java
> > > > > > > too) syntax like this?
> > > > > > >
> > > > > > > with units.worm_riders{
> > > > > > > name="Worm Riders"
> > > > > > > obsolete_by=armor
> > > > > > > attack=6
> > > > > > > defend=2
> > > > > > > move=3
> > > > > > > }
> > > > > >
> > > > > > Can this really be typed easier? The java property syntax is perfect
> > > > > > for just changing some settings. An in addition to this we can add a
> > > > > > -r command line option to the client.
> > > > >
> > > > > I'd still allow changing a few settings with java syntax, but if you
> > > > > just
> > > > > want to introduce a new unit, retyping it's name for all its
> > > > > properties
> > > > > would become a major nuscience, enough to discourage most players
> > > > > (enough
> > > > > to discourage *me*, at least). Remember that an actual unit has 23
> > > > > fields. I think a full definition of worm_riders would use 17
> > > > > non-default
> > > > > settings (using my guesses about defaults and the unit's
> > > > > properties.) That's an awful lot to type.
> > > >
> > > > What about a "copy units.settlers units.super_settlers"?
> > > >
> > >
> > > This is fine for super_settlers, but for a really new unit it doesn't help
> > > that much. For example, a full version of worm_riders using the copy/java
> > > syntax would be:
> > >
> > > copy units.armor units.worm_riders #it's the closest match I can find
> > > units.worm_riders.name="Worm Riders"
> > > units.worm_riders.tech_req=techs.worm_riding
> > > units.worm_riders.obsolete_by=units.armor
> > > units.worm_riders.graphic="u.work_riders"
> > > units.worm_riders.build_cost=50
> > > units.worm_riders.attack=6
> > > units.worm_riders.defense=2
> > > units.worm_riders.hitpoints=20
> > > units.worm_riders.uk_happy=0
> > >
> > > That's an awful lot, and it could easily be worse.
> >
> > With a script which a user can feed to the server I see no problem. We
> > agree in the overall idea. The syntax is secondary and should stop you
should NOT stop
> > from starting.
>
> Very good point. Besides, how many people would be creating many units in
> online in a running server? Most would want to save the settings anyway
> so they would probably work offline and cut-n-paste, readline or no.
Ack.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"With a PC, I always felt limited by the software available.
On Unix, I am limited by my knowledge."
-- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>
- [Freeciv-Dev] Re: [Patch] Watchtower v3, (continued)
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel Sjölie, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Sebastian Bauer, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Raimar Falke, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel L Speyer, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Raimar Falke, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel L Speyer, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Raimar Falke, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel L Speyer, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Raimar Falke, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3,
Raimar Falke <=
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