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[Freeciv-Dev] Re: Segfault
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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Segfault
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 21:36:42 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 30, 2001 at 07:53:57PM +0200, Daniel Sjölie wrote:
> 
> Backtrace:
> #0  0x080607d7 in remove_trade_route (pc1=0x0, pc2=0x83bd118)
>     at citytools.c:1495
> #1  0x0805ed7e in transfer_city (ptaker=0x812f064, pcity=0x83bd118, 
>     kill_outside=0, transfer_unit_verbose=0, resolve_stack=1, raze=1)
>     at citytools.c:741
> #2  0x0805fe09 in handle_unit_enter_city (punit=0x8401bf8, pcity=0x83bd118)
>     at citytools.c:1137
> #3  0x0805b6b0 in handle_unit_move_consequences (punit=0x8401bf8, src_x=5, 
>     src_y=39, dest_x=5, dest_y=40) at unittools.c:2724
> #4  0x0805be06 in move_unit (punit=0x8401bf8, dest_x=5, dest_y=40, 
>     transport_units=1, take_from_land=1, move_cost=3) at unittools.c:2926
> #5  0x08054cc8 in handle_unit_move_request (punit=0x8401bf8, dest_x=5, 
>     dest_y=40, igzoc=0, move_diplomat_city=0) at unithand.c:1041
> #6  0x080b2bc8 in ai_military_attack (pplayer=0x812f064, punit=0x8401bf8)
>     at aiunit.c:1522
> #7  0x080b32ea in ai_manage_military (pplayer=0x812f064, punit=0x8401bf8)
>     at aiunit.c:1755
> #8  0x080b3670 in ai_manage_unit (pplayer=0x812f064, punit=0x8401bf8)
>     at aiunit.c:1863
> #9  0x080b3778 in ai_manage_units (pplayer=0x812f064) at aiunit.c:1914
> #10 0x080ad829 in ai_do_first_activities (pplayer=0x812f064) at aihand.c:488
> #11 0x0804c7fe in ai_start_turn () at srv_main.c:363
> #12 0x0804e732 in main_loop () at srv_main.c:1678

I like such fast feedback. The bug is fixed.

        Raimar

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