[Freeciv-Dev] Re: Segfault
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On Thu, Aug 30, 2001 at 07:53:57PM +0200, Daniel Sjölie wrote:
>
> Backtrace:
> #0 0x080607d7 in remove_trade_route (pc1=0x0, pc2=0x83bd118)
> at citytools.c:1495
> #1 0x0805ed7e in transfer_city (ptaker=0x812f064, pcity=0x83bd118,
> kill_outside=0, transfer_unit_verbose=0, resolve_stack=1, raze=1)
> at citytools.c:741
> #2 0x0805fe09 in handle_unit_enter_city (punit=0x8401bf8, pcity=0x83bd118)
> at citytools.c:1137
> #3 0x0805b6b0 in handle_unit_move_consequences (punit=0x8401bf8, src_x=5,
> src_y=39, dest_x=5, dest_y=40) at unittools.c:2724
> #4 0x0805be06 in move_unit (punit=0x8401bf8, dest_x=5, dest_y=40,
> transport_units=1, take_from_land=1, move_cost=3) at unittools.c:2926
> #5 0x08054cc8 in handle_unit_move_request (punit=0x8401bf8, dest_x=5,
> dest_y=40, igzoc=0, move_diplomat_city=0) at unithand.c:1041
> #6 0x080b2bc8 in ai_military_attack (pplayer=0x812f064, punit=0x8401bf8)
> at aiunit.c:1522
> #7 0x080b32ea in ai_manage_military (pplayer=0x812f064, punit=0x8401bf8)
> at aiunit.c:1755
> #8 0x080b3670 in ai_manage_unit (pplayer=0x812f064, punit=0x8401bf8)
> at aiunit.c:1863
> #9 0x080b3778 in ai_manage_units (pplayer=0x812f064) at aiunit.c:1914
> #10 0x080ad829 in ai_do_first_activities (pplayer=0x812f064) at aihand.c:488
> #11 0x0804c7fe in ai_start_turn () at srv_main.c:363
> #12 0x0804e732 in main_loop () at srv_main.c:1678
I like such fast feedback. The bug is fixed.
Raimar
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