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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Segfault
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Thu, 30 Aug 2001 19:53:57 +0200

Backtrace:
#0  0x080607d7 in remove_trade_route (pc1=0x0, pc2=0x83bd118)
    at citytools.c:1495
#1  0x0805ed7e in transfer_city (ptaker=0x812f064, pcity=0x83bd118, 
    kill_outside=0, transfer_unit_verbose=0, resolve_stack=1, raze=1)
    at citytools.c:741
#2  0x0805fe09 in handle_unit_enter_city (punit=0x8401bf8, pcity=0x83bd118)
    at citytools.c:1137
#3  0x0805b6b0 in handle_unit_move_consequences (punit=0x8401bf8, src_x=5, 
    src_y=39, dest_x=5, dest_y=40) at unittools.c:2724
#4  0x0805be06 in move_unit (punit=0x8401bf8, dest_x=5, dest_y=40, 
    transport_units=1, take_from_land=1, move_cost=3) at unittools.c:2926
#5  0x08054cc8 in handle_unit_move_request (punit=0x8401bf8, dest_x=5, 
    dest_y=40, igzoc=0, move_diplomat_city=0) at unithand.c:1041
#6  0x080b2bc8 in ai_military_attack (pplayer=0x812f064, punit=0x8401bf8)
    at aiunit.c:1522
#7  0x080b32ea in ai_manage_military (pplayer=0x812f064, punit=0x8401bf8)
    at aiunit.c:1755
#8  0x080b3670 in ai_manage_unit (pplayer=0x812f064, punit=0x8401bf8)
    at aiunit.c:1863
#9  0x080b3778 in ai_manage_units (pplayer=0x812f064) at aiunit.c:1914
#10 0x080ad829 in ai_do_first_activities (pplayer=0x812f064) at aihand.c:488
#11 0x0804c7fe in ai_start_turn () at srv_main.c:363
#12 0x0804e732 in main_loop () at srv_main.c:1678

I don't see how this could be because of my changes...
*checking*
Yup, it's exactly the same in cvs...

Savegame:
http://www.acc.umu.se/~deepone/freeciv/too_easy_now.sav.gz
Segfaults after 4 turns...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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