[Freeciv-Dev] Segfault
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Backtrace:
#0 0x080607d7 in remove_trade_route (pc1=0x0, pc2=0x83bd118)
at citytools.c:1495
#1 0x0805ed7e in transfer_city (ptaker=0x812f064, pcity=0x83bd118,
kill_outside=0, transfer_unit_verbose=0, resolve_stack=1, raze=1)
at citytools.c:741
#2 0x0805fe09 in handle_unit_enter_city (punit=0x8401bf8, pcity=0x83bd118)
at citytools.c:1137
#3 0x0805b6b0 in handle_unit_move_consequences (punit=0x8401bf8, src_x=5,
src_y=39, dest_x=5, dest_y=40) at unittools.c:2724
#4 0x0805be06 in move_unit (punit=0x8401bf8, dest_x=5, dest_y=40,
transport_units=1, take_from_land=1, move_cost=3) at unittools.c:2926
#5 0x08054cc8 in handle_unit_move_request (punit=0x8401bf8, dest_x=5,
dest_y=40, igzoc=0, move_diplomat_city=0) at unithand.c:1041
#6 0x080b2bc8 in ai_military_attack (pplayer=0x812f064, punit=0x8401bf8)
at aiunit.c:1522
#7 0x080b32ea in ai_manage_military (pplayer=0x812f064, punit=0x8401bf8)
at aiunit.c:1755
#8 0x080b3670 in ai_manage_unit (pplayer=0x812f064, punit=0x8401bf8)
at aiunit.c:1863
#9 0x080b3778 in ai_manage_units (pplayer=0x812f064) at aiunit.c:1914
#10 0x080ad829 in ai_do_first_activities (pplayer=0x812f064) at aihand.c:488
#11 0x0804c7fe in ai_start_turn () at srv_main.c:363
#12 0x0804e732 in main_loop () at srv_main.c:1678
I don't see how this could be because of my changes...
*checking*
Yup, it's exactly the same in cvs...
Savegame:
http://www.acc.umu.se/~deepone/freeciv/too_easy_now.sav.gz
Segfaults after 4 turns...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Segfault,
Daniel Sjölie <=
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