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[Freeciv-Dev] Re: AI and AIR (Was: goto from Trieme with Lighthouse (PR#
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[Freeciv-Dev] Re: AI and AIR (Was: goto from Trieme with Lighthouse (PR#

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI and AIR (Was: goto from Trieme with Lighthouse (PR#915))
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 29 Aug 2001 22:12:35 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Aug 29, 2001 at 08:30:23PM +0100, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > On Tue, Aug 28, 2001 at 02:29:48PM +0100, Gregory Berkolaiko wrote:
> > > am playing with GUILE and it is cool).  Which also answers Raimar's
> > > question about different platforms for the agents, if I understood
> > > the question correctly.
> > 
> > So I hope you make a proposal which describes the
> > interaction/interface of c and guile code.
> 
> sure, I'll make a patch once I have something interesting.

I'm also interested in your plan (to tear apart ;) ).

> > > Once (and if) we have GUILE, we can organize an ai-contest, yes!!!
> > 
> > We don't need GUILE for this. Python will do this ;)
> 
> Is it easy to embedd Python in C code?  I don't know much about Python,
> but I looked at the "Extending and Embedding" manual and, well, it is 95%
> about extending and only 5% about embedding and very vague at that too.

I haven't looked at this. There is always a text interface or a socket.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "On the eigth day, God started debugging"


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