[Freeciv-Dev] Re: AI and AIR (Was: goto from Trieme with Lighthouse (PR#
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On Tue, Aug 28, 2001 at 02:29:48PM +0100, Gregory Berkolaiko wrote:
> I'm forward my reply to the whole list, since it is only partial and I
> myself would like to know the complete answer.
>
> --- Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx> wrote:
> >
> > I have looked in the aigotocode a little bit. Why it doesn't use
> > airbases? That shouldn't be very hard, make an waiting list for every
> > airbase and so you can get that in the ai-goto-code.
>
> I suspect AI doesn't use airbases because it doesn't use airunits yet.
> Or does it?
*looking at the code* No.
> > Will there be a major rewrite of the ai-code? Or even something like an
> > ai-contest?
A parallel rewrite of a client side ai is in progress. This is done in
C because performance issues.
> I hope there will be a lot of activity on ai.
> I also hope that we will get GUILE scripting at some point (right now I
> am playing with GUILE and it is cool). Which also answers Raimar's
> question about different platforms for the agents, if I understood the
> question correctly.
So I hope you make a proposal which describes the
interaction/interface of c and guile code.
> Once (and if) we have GUILE, we can organize an ai-contest, yes!!!
We don't need GUILE for this. Python will do this ;)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I was dead ... but I'm better now."
-- Capitain Sheridan in Babylon 5
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