[Freeciv-Dev] Re: 3 patches for use on public gameservers
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On Mon, Aug 20, 2001 at 01:02:33AM +0200, Reinier Post wrote:
> These are all patches to command handling in to server/stdinhand.c.
>
> The first patch sets the minimum timeout to 40 and is already in effect
> on civserver.freeciv.org. A timeout of 0 is still allowed as a special case.
>
> The second makes it impossible for clients to /end a game.
> (It does nothing to prevent them from typing /set endyear -3950).
>
> The third notifies all players of the execution of a command.
> This way you can point fingers in case of accidents or abuse.
Come'on people I can't be the only one who comment on patches?! The
first one would need adjustment to allow autogame mode.
> @@ -1102,8 +1102,12 @@
> /* TRANS: translate text between <> only */
> N_("remove <player-name>"),
> N_("Fully remove player from game."),
> + /*
> N_("This *completely* removes a player from the game, including "
> "all cities and units etc. Use with care!")
> + */
> + /* note: cannot be used once game has started due to problems with
> + player renumbering - make it ALLOW_HACK once this is repaired - rp */
> },
What is the reason for this?
> @@ -1409,8 +1413,10 @@
> if (send_server_info_to_metaserver(1,0)) {
> notify_player(0, _("Open metaserver connection to [%s]."),
> meta_addr_port());
> + /*
> cmd_reply(CMD_METACONN, caller, C_OK,
> _("Metaserver connection opened."));
> + */
> }
> }
Why no just deleting it?
Raimar
--
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