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[Freeciv-Dev] Re: [Patch] Watchtower version 2
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[Freeciv-Dev] Re: [Patch] Watchtower version 2

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To: swk@xxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Watchtower version 2
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Tue, 28 Aug 2001 11:50:45 +0100

On Mon, Aug 27, 2001 at 01:27:23PM +0200, Bert Buchholz wrote:
> Okay, here the second version of my watchtower patch, I hope I included
> everything that was discussed so far, but after all, I'm just a German.
> ;-)
> 
> Features:
> Well, I listed them already, no need to do this again. BUT: This patch
> is not dealing with any "fine grained control over vision range" (as
> Raimar called it), which I think makes sense but makes a lot of changes
> necessary, that are far beyond this patch (and my insight into the
> code).
> 
> Up to now, following events regarding watchtowers are handled (there may
> be more to handle which I didn't see):
> - A fortress is pillaged (vr reduced)
> - A town is built upon a fortress (vr reduced)

As a future enhancement:

Make a town improvement which corresponds to this effect (called
Watchtower, I suppose). Then, building a town upon a fortress should
produce a town with a watchtower.

Jules


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