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[Freeciv-Dev] Re: "Diplomats" -> "Diplomat units" (PR#901)
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[Freeciv-Dev] Re: "Diplomats" -> "Diplomat units" (PR#901)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: "Diplomats" -> "Diplomat units" (PR#901)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Wed, 22 Aug 2001 09:20:22 -0400

I hate to enter the language lawyer debates, but should this maybe be:

    "Game: Diplomatic units cannot act from sea."

And the following string be:

    "Game: No diplomatic action possible."

jjm

At 2001/08/22 09:08 , sigra@xxxxxxx wrote:
>Change "Game: Diplomats cannot act from sea." to "Game: Diplomat units
cannot 
>act from sea." because it also applies to spies.
>
>Index: unithand.c
>===================================================================
>RCS file: /home/freeciv/CVS/freeciv/server/unithand.c,v
>retrieving revision 1.193
>diff -u -3 -p -r1.193 unithand.c
>--- unithand.c  2001/08/08 09:46:26     1.193
>+++ unithand.c  2001/08/22 13:03:27
>@@ -841,7 +841,7 @@ int handle_unit_move_request(struct unit
>     } else if (!can_unit_move_to_tile(punit, dest_x, dest_y, igzoc)) {
>       notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
>                map_get_terrain(punit->x, punit->y)==T_OCEAN
>-                       ? _("Game: Diplomats cannot act from sea.")
>+                       ? _("Game: Diplomat units cannot act from sea.")
>                        : _("Game: No diplomat action possible."));
>       return 0;
>     }
> 


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