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[Freeciv-Dev] Re: Freeciv forgets moves after 'goto attack' (PR#887)
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[Freeciv-Dev] Re: Freeciv forgets moves after 'goto attack' (PR#887)

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To: mriser@xxxxxxx, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Freeciv forgets moves after 'goto attack' (PR#887)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 12 Aug 2001 19:19:11 +0200

Am Sonntag, 12. August 2001 18:41 schrieb Reinier Post:
> On Sat, Aug 11, 2001 at 07:25:51AM -0700, mriser@xxxxxxx wrote:
> > Full_Name: Micha Riser
> > Version: 1.12.0
> > Distribution: Built from source
> > Client: Gtk+
> > OS: Linux
> > Submission from: (NULL) (217.162.108.65)
> >
> >
> > When you use goto for attacking a city (for example with a ship)
> > and the unit does not reach the target in this turn, then after
> > (successfully) attacking, freeciv does not show up the unit for
> > moving in this turn even though the unit would have moves left.
>
> True, the unit remains in goto mode even when it was put there to
> attack and the attack succeeded, but it won't use up all of its
> movement.
>
> Is this really a bug?  Should the unit interpret its being on goto as
> an order to move onto the square it has just emptied?  Should it
> leave goto mode?

It should leave goto mode. This also affects attacks with howitzers
e.g. You want the unit blinking, so that you can command it.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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