Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: Freeciv forgets moves after 'goto attack' (PR#887)
Home

[Freeciv-Dev] Re: Freeciv forgets moves after 'goto attack' (PR#887)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mriser@xxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freeciv forgets moves after 'goto attack' (PR#887)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 12 Aug 2001 18:41:33 +0200

On Sat, Aug 11, 2001 at 07:25:51AM -0700, mriser@xxxxxxx wrote:
> Full_Name: Micha Riser
> Version: 1.12.0
> Distribution: Built from source
> Client: Gtk+
> OS: Linux
> Submission from: (NULL) (217.162.108.65)
> 
> 
> When you use goto for attacking a city (for example with a ship) and the unit
> does not reach the target in this turn, then after (successfully) attacking,
> freeciv does not show up the unit for moving in this turn even though the unit
> would have moves left.

True, the unit remains in goto mode even when it was put there to attack
and the attack succeeded, but it won't use up all of its movement.

Is this really a bug?  Should the unit interpret its being on goto as
an order to move onto the square it has just emptied?  Should it leave
goto mode?

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]