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[Freeciv-Dev] Your server asked that I report this... ;> (PR#893)
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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Your server asked that I report this... ;> (PR#893)
From: nihimon@xxxxxxxxx
Date: Sun, 12 Aug 2001 09:50:46 -0700 (PDT)

Full_Name: Matt Knowles
Version: 1.11.4
Distribution: Redhat binary
Client: Both (or N/A)
OS: Linux (Red Hat 7.1)
Submission from: (NULL) (66.68.176.43)


0: The server appears to have gotten into an infinite loop in the allocation of
starting positions, and will abort.
Please report this bug at http://www.freeciv.org/


More detail...


------------------------------------------------------------------------------
Option        value   (min,max)      description
------------------------------------------------------------------------------
xsize         + 200   (40,200)       Map width in squares
ysize         + 100   (25,100)       Map height in squares
generator     + 4     (1,4)          Method used to generate map
landmass      + 60    (15,85)        Amount of land vs ocean
mountains     +=30    (10,100)       Amount of hills/mountains
rivers        + 140   (0,1000)       Amount of river squares
grass         + 30    (20,100)       Amount of grass squares
forests       + 12    (0,100)        Amount of forest squares
swamps        + 2     (0,100)        Amount of swamp squares
deserts       + 1     (0,100)        Amount of desert squares
seed          +=0     (0,2147483647) Map generation random seed
randseed      +=0     (0,2147483647) General random seed
specials      + 144   (0,1000)       Amount of "special" resource squares
huts          + 144   (0,500)        Amount of huts (minor tribe villages)
minplayers    +=1     (1,30)         Minimum number of players
maxplayers    +=30    (1,30)         Maximum number of players
aifill        + 7     (0,30)         Number of players to fill to with AI's
settlers      +=2     (1,10)         Number of initial settlers per player
explorer      +=1     (0,10)         Number of initial explorers per player
dispersion    + 10    (0,10)         Area where initial units are located
gold          +=50    (0,5000)       Starting gold per player
techlevel     + 1     (0,50)         Number of initial advances per player
techs         +="default"            Data subdir containing techs.ruleset
governments   +="default"            Data subdir containing governments.ruleset
units         +="default"            Data subdir containing units.ruleset
buildings     +="default"            Data subdir containing buildings.ruleset
terrain       +="default"            Data subdir containing terrain.ruleset
nations       +="default"            Data subdir containing nations.ruleset
cities        +="default"            Data subdir containing cities.ruleset
game          +="default"            Data subdir containing game.ruleset
researchspeed +=10    (4,100)        Points required to gain a new advance
techpenalty   +=100   (0,100)        Percentage penalty when changing tech
diplcost      +=0     (0,100)        Penalty when getting tech from treaty
conquercost   +=0     (0,100)        Penalty when getting tech from conquering
freecost      +=0     (0,100)        Penalty when getting a free tech
foodbox       +=10    (5,30)         Food required for a city to grow
aqueductloss  +=0     (0,100)        Percentage food lost when need aqueduct
unhappysize   + 2     (1,6)          City size before people become unhappy
cityfactor    +=14    (6,100)        Number of cities for higher unhappiness
razechance    +=20    (0,100)        Chance for conquered building destruction
civstyle      +=2     (1,2)          Style of Civ rules
occupychance  + 20    (0,100)        Chance of moving into tile after attack
killcitizen   +=1     (0,15)         Reduce city population after attack
barbarians    + 4     (0,4)          Barbarian appearance frequency
onsetbarbs    +=-2000 (-4000,5000)   Barbarian onset year
fogofwar      +=1     (0,1)          Whether to enable fog of war
diplchance    +=80    (1,99)         Chance in diplomat/spy contests
spacerace     +=1     (0,1)          Whether to allow space race
civilwarsize  +=10    (6,1000)       Minimum number of cities for civil war
autotoggle    +=0     (0,1)          Whether AI-status toggles with connection
endyear       +=2000  (-4000,5000)   Year the game ends
timeout       +=0     (0,8639999)    Maximum seconds per turn
turnblock     +=0     (0,1)          Turn-blocking game play mode
fixedlength   +=0     (0,1)          Fixed-length turns play mode
demography    +="NASRLPEMOqrb"       What is in the Demographics report
saveturns     +=10    (0,200)        Turns per auto-save
compress      +=6     (0,9)          Savegame compression level
scorelog      +=0     (0,1)          Whether to log player statistics
gamelog       +=20    (0,40)         Detail level for logging game events
------------------------------------------------------------------------------
> set autotoggle 1
Option: autotoggle has been set to 1.
> set endyear 5000
Option: endyear has been set to 5000.
> write /tmp/civserveropts
> start
Starting game.
1: Loading rulesets
> 
1: Nihimon is the Babylonian ruler Nebuchadnezzar.
1: Beatrix has been added as an AI-controlled player.
1: AI is controlling the Dutch ruled by Beatrix.
Beatrix is now easy.
1: Alexander has been added as an AI-controlled player.
1: AI is controlling the Greeks ruled by Alexander.
Alexander is now easy.
1: Harald has been added as an AI-controlled player.
1: AI is controlling the Vikings ruled by Harald.
Harald is now easy.
1: Ogodei has been added as an AI-controlled player.
1: AI is controlling the Mongols ruled by Ogodei.
Ogodei is now easy.
1: Robert Menzies has been added as an AI-controlled player.
1: AI is controlling the Australians ruled by Robert Menzies.
Robert Menzies is now easy.
1: Louis XIV has been added as an AI-controlled player.
1: AI is controlling the French ruled by Louis XIV.
Louis XIV is now easy.
1: High landmass - this may take a few seconds.
0: The server appears to have gotten into an infinite loop in the allocation of
starting positions, and will abort.
Please report this bug at http://www.freeciv.org/
Aborted (core dumped)


I would attach the core dump, but there's not a button to do such things...

Peace




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