[Freeciv-Dev] Your server asked that I report this... ;> (PR#893)
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Full_Name: Matt Knowles
Version: 1.11.4
Distribution: Redhat binary
Client: Both (or N/A)
OS: Linux (Red Hat 7.1)
Submission from: (NULL) (66.68.176.43)
0: The server appears to have gotten into an infinite loop in the allocation of
starting positions, and will abort.
Please report this bug at http://www.freeciv.org/
More detail...
------------------------------------------------------------------------------
Option value (min,max) description
------------------------------------------------------------------------------
xsize + 200 (40,200) Map width in squares
ysize + 100 (25,100) Map height in squares
generator + 4 (1,4) Method used to generate map
landmass + 60 (15,85) Amount of land vs ocean
mountains +=30 (10,100) Amount of hills/mountains
rivers + 140 (0,1000) Amount of river squares
grass + 30 (20,100) Amount of grass squares
forests + 12 (0,100) Amount of forest squares
swamps + 2 (0,100) Amount of swamp squares
deserts + 1 (0,100) Amount of desert squares
seed +=0 (0,2147483647) Map generation random seed
randseed +=0 (0,2147483647) General random seed
specials + 144 (0,1000) Amount of "special" resource squares
huts + 144 (0,500) Amount of huts (minor tribe villages)
minplayers +=1 (1,30) Minimum number of players
maxplayers +=30 (1,30) Maximum number of players
aifill + 7 (0,30) Number of players to fill to with AI's
settlers +=2 (1,10) Number of initial settlers per player
explorer +=1 (0,10) Number of initial explorers per player
dispersion + 10 (0,10) Area where initial units are located
gold +=50 (0,5000) Starting gold per player
techlevel + 1 (0,50) Number of initial advances per player
techs +="default" Data subdir containing techs.ruleset
governments +="default" Data subdir containing governments.ruleset
units +="default" Data subdir containing units.ruleset
buildings +="default" Data subdir containing buildings.ruleset
terrain +="default" Data subdir containing terrain.ruleset
nations +="default" Data subdir containing nations.ruleset
cities +="default" Data subdir containing cities.ruleset
game +="default" Data subdir containing game.ruleset
researchspeed +=10 (4,100) Points required to gain a new advance
techpenalty +=100 (0,100) Percentage penalty when changing tech
diplcost +=0 (0,100) Penalty when getting tech from treaty
conquercost +=0 (0,100) Penalty when getting tech from conquering
freecost +=0 (0,100) Penalty when getting a free tech
foodbox +=10 (5,30) Food required for a city to grow
aqueductloss +=0 (0,100) Percentage food lost when need aqueduct
unhappysize + 2 (1,6) City size before people become unhappy
cityfactor +=14 (6,100) Number of cities for higher unhappiness
razechance +=20 (0,100) Chance for conquered building destruction
civstyle +=2 (1,2) Style of Civ rules
occupychance + 20 (0,100) Chance of moving into tile after attack
killcitizen +=1 (0,15) Reduce city population after attack
barbarians + 4 (0,4) Barbarian appearance frequency
onsetbarbs +=-2000 (-4000,5000) Barbarian onset year
fogofwar +=1 (0,1) Whether to enable fog of war
diplchance +=80 (1,99) Chance in diplomat/spy contests
spacerace +=1 (0,1) Whether to allow space race
civilwarsize +=10 (6,1000) Minimum number of cities for civil war
autotoggle +=0 (0,1) Whether AI-status toggles with connection
endyear +=2000 (-4000,5000) Year the game ends
timeout +=0 (0,8639999) Maximum seconds per turn
turnblock +=0 (0,1) Turn-blocking game play mode
fixedlength +=0 (0,1) Fixed-length turns play mode
demography +="NASRLPEMOqrb" What is in the Demographics report
saveturns +=10 (0,200) Turns per auto-save
compress +=6 (0,9) Savegame compression level
scorelog +=0 (0,1) Whether to log player statistics
gamelog +=20 (0,40) Detail level for logging game events
------------------------------------------------------------------------------
> set autotoggle 1
Option: autotoggle has been set to 1.
> set endyear 5000
Option: endyear has been set to 5000.
> write /tmp/civserveropts
> start
Starting game.
1: Loading rulesets
>
1: Nihimon is the Babylonian ruler Nebuchadnezzar.
1: Beatrix has been added as an AI-controlled player.
1: AI is controlling the Dutch ruled by Beatrix.
Beatrix is now easy.
1: Alexander has been added as an AI-controlled player.
1: AI is controlling the Greeks ruled by Alexander.
Alexander is now easy.
1: Harald has been added as an AI-controlled player.
1: AI is controlling the Vikings ruled by Harald.
Harald is now easy.
1: Ogodei has been added as an AI-controlled player.
1: AI is controlling the Mongols ruled by Ogodei.
Ogodei is now easy.
1: Robert Menzies has been added as an AI-controlled player.
1: AI is controlling the Australians ruled by Robert Menzies.
Robert Menzies is now easy.
1: Louis XIV has been added as an AI-controlled player.
1: AI is controlling the French ruled by Louis XIV.
Louis XIV is now easy.
1: High landmass - this may take a few seconds.
0: The server appears to have gotten into an infinite loop in the allocation of
starting positions, and will abort.
Please report this bug at http://www.freeciv.org/
Aborted (core dumped)
I would attach the core dump, but there's not a button to do such things...
Peace
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