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[Freeciv-Dev] Re: chance of winning a battle
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[Freeciv-Dev] Re: chance of winning a battle

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: chance of winning a battle
From: Erik Sigra <sigra@xxxxxxx>
Date: Fri, 20 Jul 2001 00:22:45 +0200
Reply-to: sigra@xxxxxxx

torsdagen den 19 juli 2001 20:41 skrev Gregory Berkolaiko:
> On Thu, 19 Jul 2001, Erik Sigra wrote:
> > > It makes sense making a special case for non-military units, yes.
> >
> > If it is allowed and it is optimal, the AI should do it. Otherwise the AI
> > would suffer against human players who don't have such restrictions.
> > Unless you forbid it generally. There should be no special rules based on
> > how a player is controlled. I hope you understand what I try to say.
>
> IMHO the defending unit for a stack is determined automatically for both
> human and AI players.

Sorry, I must have thought of some other game where the player can mark a 
unit as defender (Alpha Centauri?).


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