[Freeciv-Dev] Re: Disbanding caravans and freight
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One of my productive coworkers happened to have a copy of the manual with
him today. I just looked it up. I was wrong. Figures.
> -----Original Message-----
> From: Guy Smith [mailto:guy@xxxxxxxxxxxxxxxx]
> Sent: Thursday, July 05, 2001 1:25 PM
> To: 'freeciv-dev@xxxxxxxxxxx'
> Subject: [Freeciv-Dev] Disbanding caravans and freight
>
>
> Correct me if I'm wrong, but I think there's a difference in
> the way CivII
> and FreeCiv handle the disbanding of caravan and freight units. My
> recollection of CivII is that freight and caravan units are treated
> differently from all other units in that they return their
> FULL production
> cost when they are disbanded, as opposed to only half.
> FreeCiv doesn't
> exhibit this behavior -- it only returns full production
> points when the
> unit is contributing to a wonder. CivII returns full points in all
> situations.
>
> I looked through the FreeCiv docs and couldn't find anything
> to suggest that
> this behavior has been implemented as an option; it certainly
> isn't default
> behavior. If anybody has a CivII manual handy, can you look
> this up and
> tell me if I'm hallucinating? I'm 99% certain I read this in
> the manual
> just two weeks ago, but that was when I was visiting a friend
> in Puerto
> Rico. So I don't have access to the manual anymore. And he
> answers his
> emails about once a month, so there's really no point in me
> asking him.
>
> Guy Smith
> Software Engineer
> guy@xxxxxxxxxxxxxxxx
>
> (Guy's Law: For every problem, there is an equal and opposite problem)
>
>
>
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